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Showing posts with label healing. Show all posts
Showing posts with label healing. Show all posts

Sunday, November 18, 2012

Games that Heal

I remember watching my friends play the PC game Doom as a child, and blowing away demons with semi-automatic weapons in a mad dash to the end of the level. This adrenaline-filled experience is probably something most researchers would call the induction of anti-social and aggressive behavior through play. But this is not the whole experience of video-games and many players recognize that some games which promote “pro-social” behavior (games which focus on saving humanity), can make players more empathetic human beings.

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The Positive Side of Video Games

 

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There is a growing body of research that shows how priming the brain to experience a pro-social behavior can actually help induce pro-social mental states. (Greitemeyer, Tobias, & Osswald, 2011:122) One example of this includes a study done in 1995 where participants were “primed” or given help-related words every day, and were more likely to exhibit helpful behavior throughout the day (ibid). Nelson and Norton (2005) found that participants primed in the category of “superhero” were more likely to help and volunteer for service. Similarly, a video game which places an individual in the role of hero, or savior, might prime the prime towards acting to help other classmates in need, thus inducing pro-social behavior (ibid).

How Games Heal and Harm

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On the flipside of this conversation, games have also been shown to promote aggressive thoughts, affect, and behavior; priming the brain for the anticipation of negative interactions. Playing video game relative to neutral (in terms of violence) might increase hostile expectation bias (Bushman & Anderson, 2002) and state hostility and anxiety levels (ibid). These effects were explained by the General Aggression Model which claims that aggressive media contents activate an individual’s internal states, including cognition, affect, and arousal (ibid). This model however has recently been combined with GLM model or General Learning Model which basically claims exposure to media of this kind might induce both aggressive and pro-social behavior depending on the content of the game (ibid).

How Games Help Educators

Behavioral issues ranks as one of the top-most concerns for teachers leaving the Teaching profession. Moreover, it is also one of main causes of student discontentment at school. Behavior has mostly been tackled with in the form of developing a teacher-student relationship, fostering respect between both groups, and using role playing and teaching to facilitate student learning. However, the prospects of doing this combined with regular class instruction, meetings, etc. seems incredibly daunting for most instructors. Video-games that simulate and induce pro-social behavior offer the chance for instructors to give students “clinics” that might help prime their brains for good actions in the real world, without direct instruction. The burden is then placed on the student and their engagement with the virtual program rather than the teacher.

Examples in the Classroom

There are a variety of team games that can help students develop positive social relationships in the physical world. An earlier study showed the power of these pro-social games (by examining products from The Game Factory) to help students develop empathic feelings and positive relationships (Street, Hoppe, Kingsbury, and Tony Ma., 2004). However, video games which combine physical and virtual presence have great promise for helping students develop ethical behavior on and offline. Really, any game with a team or cooperative focus can help students to develop these attributes.

Games with problem-solving components, or moral choice segments, in which players have to make choices about how to best play the game could include a classroom component where students discuss their strategies and ultimately vote on the best way to play. In this way, team-based gaming, or cooperative gaming (where students are paired) can provide opportunities for students to help each other out, build relationships and ultimately succeed in school.

Next week:

We will explore gaming communities, and the controversy over the creation of ulterior personalities and virtual lives that replace our “ordinary” ones.

 

Works Cited:

Greitemeyer, Tobias, and Silvia Osswald. "Playing Prosocial Video Games Increases The Accessibility Of Prosocial Thoughts." Journal Of Social Psychology 151.2 (2011): 121- 128. Academic Search Premier. Web. 11 Nov. 2012.

Street, Hoppe, Kingsbury, and Tony Ma. “The Game Factory: Using Cooperative Games to Promote Pro-Social Behaviour among Children.” Australian Journal of Educational & Developmental Psychology, v4 p97-109 2004. University of Newcastle. School of Education, Callaghan, NSW 2308, Australia. e-mail: ajedp@newcastle.edu.au; Web site: http://www.newcastle.edu.au/group/ajedp

Tuesday, September 25, 2012

Moving from Regret to Self-Compassion


The Regret Fallacy

…"And so the only time you ever regret a decision, is if you'd rather give up every single part of your life from then until now. Now, thinking about it that way, do you regret not leaving school?
"No."
"And that, my friend, is the regret fallacy."
I have struggled with regretting my decisions, especially after leaving seminary and finding minimal work and minimal appreciation for my education. After this experience, I regretted ever going into the field of religion. However, do I wish that I had never gone into seminary or pursued my passion for learning about Christianity and deepening my faith? Well no, looking back this was one of the best decisions of my life. Through seminary I was able to meet a great number of people, grow as a leader, and tackle some tough ethical and moral problems in the classroom. So my regret fallacy is that I loose sight of my history and no longer appreciate how my life has unfolded, imagining that I would be happier anywhere else.


Sin of Regret

This regret fallacy is problematic from a Christian standpoint because God so often calls to us to embrace the reality of a relationship with him, and not to dwell on living in the past. This regret can seep into our lives and suck away our energy, time and passion. This past year for example, the fear of both regret and failure tormented me for sometimes days on end. There was that voice inside of myself telling me “you are not good enough, you failed and you need to change everything about who you are because you are not [insert whatever lie we think we need]”. But this voice, and the sentiment of regret, is a sin that is ultimately self-destructive.

Getting past regret but steering clear of Pride

A recent article in Scientific America suggests the best way to improve mental health may not be the result of increasing one’s self confidence or pride, but their “self-compassion.” The article describes this new attitude as akin to sitting with a close friend who can take an earnest assessment of your foibles and show you that these mistakes do not define your identity. Rather than the friend (or often times parent) who sits down and lists every single reason you suck, why you made lousy decisions, and why you need to improve, the compassionate friend/self tries to place your faults in context of your overall growth. Self-compassion is not an attitude of complacency or pride, but it is a self narrative of compassion, honest feedback, and self forgiveness.

Cultivating a compassionate response

As I try to apply this narrative of self compassion with myself and interactions with my wife, I have started to see us both grow and become more confident people. Rather than mutually wounding each other, we are beginning to approach our faults in a way which strengthens us both. Some techniques I have learned to cultivate this compassionate attitude include:
  • A daily ritual in front of a mirror where you practice letting that self-compassionate friend look at your faults as well as your strengths
  • If you believe in Christ, letting Jesus soothe you and trying to listen to his voice as a remark/correction for your life
  • Taking a 10 time-out when you are in a heated, angry moment to gather your thoughts and get at the heart of your anger, sadness or grief.
These steps helped me, and I hope will help others to enter into a greater, more holistic and perhaps God-centered view of their life